<H1> New era of human communication
</H1> |
<H2> Evolution of Human
Communication Tools </H2> |
<H2> The World's First Anonymous
3D Avatar Chat and Creator's Market </H2> |
<H2> Live Streaming Chat &
360° Virtual Reality Events Held Anywhere in the World </H2> |
<H2> From 2D Communication into
3D Communication </H2> |
<H2> Create and Monetize Your
Original Copyrighted content </H2> |
<H2> Sculpturing the
future of Communication </H2> |
<H2> Home of New
Communication Possibilities </H2> |
<H2> Token Distribution </H2> |
<H2> Road
Map </H2> |
<H2> Read Our Documents </H2> |
<H2> Our Team </H2> |
<H2> Supported
By </H2> |
<H3> Token Distribution </H3> |
<H3> Proceeds Allocation </H3> |
<H4> April 1 ~ Sept 30 </H4> |
<H4> Don’t miss
out, Be the first to know </H4> |
<H5> A.I. Video Compression </H5> |
<H5> A.I Motion Capture (A.I.-based 2D→ 3D Automatic Conversion
System) </H5> |
<H5>
"How to..." Guides
</H5> |
<H5>
How to Purchase MoCo Tokens — Step by step guide (for Mobile and PC)
</H5> |
<H5>
What
problems can blockchain solve for the VR sector?
</H5> |
<H5>
What
problems can the blockchain solve for the identity protection industry?
</H5> |
<H5>
MoCo Project's AI Motion Capture - Deep learning
</H5> |
<H5>
Full body scanning with a single camera testing
</H5> |
<H5>
FMoCo A.I. Motion Capture --- to -- 3D Avatar Creation Testing
</H5> |
<H5>
MoCo A.I. lossless 4K video compression testing
</H5> |
<H5> Naoto Yokouchi </H5> |
<H5> Will Franklin </H5> |
<H5> Tres Cunningham </H5> |
<H5> Yoshikatsu Miyairi </H5> |
<H5> Mark Morris </H5> |
<H5> Corina Lazarescu </H5> |
<H5> Cynthia Koshin </H5> |
<H5> Roma Senishin </H5> |
<H5> Misha Efimets </H5> |
<H5> Michael Lobonov </H5> |
<H5> Jun Miyazaki </H5> |
<H5> Yutaka Saiki </H5> |
<H6> Crowd Sale
ends in: </H6> |
<H6> 3000 BC </H6> |
<H6> 2400 BC </H6> |
<H6> 59 BC </H6> |
<H6> 100 AD </H6> |
<H6> 1000 AD </H6> |
<H6> 1400 AD </H6> |
<H6> 1500 AD </H6> |
<H6> 1800s </H6> |
<H6> 1838 </H6> |
<H6> 1848 </H6> |
<H6> 1896 </H6> |
<H6> 1927 </H6> |
<H6> 1960s </H6> |
<H6> 1980 </H6> |
<H6> 1983s </H6> |
<H6> 1997 </H6> |
<H6> 2003 </H6> |
<H6> 2005 </H6> |
<H6> 2007 </H6> |
<H6> 2008 </H6> |
<H6> 2011 </H6> |
<H6> 2012 </H6> |
<H6> 2013 </H6> |
<H6> 2014 </H6> |
<H6> 2016 </H6> |
<H6> 2016 </H6> |
<H6> 2016 </H6> |
<H6> 2018 </H6> |
<H6> 3D
AVATAR CHAT </H6> |
<H6> LIVE
4K/8K 360° STREAMING CHAT & EVENTS </H6> |
<H6> VR
MOTION COMMUNICATION </H6> |
<H6>
BLOCKCHAIN-BASED MOCO PLATFORM AND TOKEN PROVIDES A FAST, SECURE MONETIZED ECOSYSTEM </H6> |
<H6> MoCo technology </H6> |
<H6> MoCo Platform </H6> |
<H6> Token </H6> |
<H6> 20 June 2018 </H6> |
<H6> 20 July 2018 </H6> |
<H6> 1 Oct 2018 </H6> |
<H6> 1 Dec 2018 </H6> |
<H6> 1 April 2019 </H6> |
<H6>
TIMELINE </H6> |
<H6> Birth of the idea for the MoCo Platform </H6> |
<H6> Seed </H6> |
<H6> Pre-Sale 1 </H6> |
<H6> Established “MoMoco” project to develop World's 1st Anonymous 3D SNS
Avatar app </H6> |
<H6> Pre-Sale 2 </H6> |
<H6> 1st successful compression & Live Streaming of 4K/5MBPS/60FPS
(only 3-10 second delay) </H6> |
<H6> 1st successful compression & Live Streaming of
4K/5MBPS/60FPS (360°) </H6> |
<H6> 1st successful 3D scan with single camera using human subject </H6> |
<H6>
Pre-Sale 3 </H6> |
<H6>
Pre-Sale 4 </H6> |
<H6> Crowd Sale Start </H6> |
<H6>
MoMoCo 3D Avatar App 1st Mock-up </H6> |
<H6>
MoMoCo App Open Beta Launch in App Stores </H6> |
<H6>
MoMoCo Marketplace Launch </H6> |
<H6>
Fight Club Game Launch </H6> |
<H6>
MoMoCoin = Moco Token Exchange System Launch </H6> |
<H6>
MoMoCo App 100,000 Downloads </H6> |
<H6>
MoMoCo App 300,000 Downloads </H6> |
<H6>
MoMoCo App 500,000 Downloads/Start Live Streaming Chat </H6> |
<H6> VR
Chat System/VR Real Time Event #1 </H6> |
<H6> Download DOCUMENTS </H6> |
<H6> Whitepaper </H6> |
<H6> One Pager </H6> |
<H6> Privacy Policy </H6> |
<H6> Terms of Service </H6> |
<H6>
Partners </H6> |
Social
Social Data
Cost and overhead previously rendered this semi-public form of communication unfeasible.
But advances in social networking technology from 2004-2010 has made broader concepts of sharing possible.